1) Gain exposure to techology resources found on the internet.
2) Remediate in areas of weakness as identified by EOQ test data and other forms of assessments.
3) Enrich and supplement the curriculum taught in the classrom.
4) Gain an understanding and appreciation for news throughout the world.
5) Differentiate instruction by giving students choices in how they spend their technology time.
Five entries per week
2 - Math/Science Games (40 pts)
2 - Language Arts/Social Studies Games (40 pts)
1 - Reading in the Content Area - Articles/Current Events (20 pts)
Technology Log Copies